# Polygon Texturing

## Introduction

![](https://cdn.hashnode.com/res/hashnode/image/upload/v1755560769889/94cdf2eb-9f35-4a87-bb89-250e463ebaf5.png align="center")

Texture maps let you modify the appearance of your 3D models and scenes in Maya. *Texture maps* are images you apply and accurately position onto your surfaces using a process called *texture mapping*. When an image is texture mapped onto a surface, it alters the appearance of the surface in some unique way. Texture maps let you create many interesting visual effects:

* You can apply labels and logos to your surfaces.
    
* You can apply surface relief details and features to a surface instead of having to model the details on the surface directly.
    
* You can use illustrations as texture maps to create interesting backdrops in your scenes.
    

Most shading attributes for a surface material can be altered by a texture map. For example, color, specular, transparency, and reflectivity are examples of attributes that can be modified by a texture map.

Texture mapping is a key component in the 3D production workflow. Many production environments employ texture artists whose only role is to create and apply the texture maps to 3D models.
